The Day of the Doctor
Tracked across real Commander games played through TurnZero HQ.
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What it does
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
Rulings
One official ruling, as Wizards published it.
- 2023-10-13
As the last chapter ability resolves, you may choose to exile all other creatures even if you didn't choose any Doctors. In that case, all creatures are exiled.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Day of the Doctor, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Rose Tyler | 1 | 0 | — |
| The Tenth Doctor | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of The Day of the Doctor
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.22
- Foil
- $0.52

- Foil
- $4.79
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Day of the Doctor. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.