The Fire Nation Drill
Tracked across real Commander games played through TurnZero HQ.
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What it does
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
1: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Rulings
2 official rulings, in the order Wizards published them.
- 2025-10-02
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
- 2025-10-02
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Fire Nation Drill, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Fire Lord Azula | 1 | 0 | — |
| M.O.D.O.K. | 1 | 0 | — |
Colors it shows up in
- Mono-Black 1 deck
- Grixis 1 deck
Every version of The Fire Nation Drill
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
- Normal
- $0.73
- Foil
- $0.85

- Normal
- $0.28
- Foil
- $0.38

Promo
Avatar: The Last Airbender Promos
- Foil
- $3.14
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Fire Nation Drill. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.