The Moment card art

The Moment

Legendary Artifact MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of your upkeep, put a time counter on The Moment.

2, T: Untap target creature you control. It phases out until The Moment leaves the battlefield.

3, T: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

Combos with The Moment

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

11 official rulings, in the order Wizards published them.

  • 2023-10-13

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

  • 2023-10-13

    If The Moment leaves the battlefield before its first activated ability resolves, the target creature will be untapped, but won't phase out.

  • 2023-10-13

    While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

  • 2023-10-13

    A creature phased out by The Moment doesn't phase in during its controller's untap step as normal. Rather, it phases in immediately after The Moment leaves the battlefield.

  • 2023-10-13

    Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

  • 2023-10-13

    Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.

  • 2023-10-13

    Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

  • 2023-10-13

    Abilities that trigger when a creature becomes tapped won't trigger when the creature phases in tapped.

  • 2023-10-13

    The Moment's last ability will destroy itself before you can sacrifice it if there are two or more time counters on it as its last ability resolves. Effects that trigger when you sacrifice a permanent will not trigger when it is destroyed this way.

  • 2023-10-13

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  • 2023-10-13

    An attacking or blocking creature that phases out is removed from combat.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes The Moment, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Rose Tyler 1 0 —
The Tenth Doctor 1 0 —

Colors it shows up in

  • Jeskai 1 deck

Every version of The Moment

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Moment — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.