Tinybones Joins Up
Tracked across real Commander games played through TurnZero HQ.
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What it does
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
Rulings
One official ruling, as Wizards published it.
- 2024-04-12
When Tinybones Joins Up’s first ability resolves, the next target player in turn order (or, if it’s a target player’s turn, that player) chooses a card in hand without revealing it, then each other target player in turn order (if any) does the same. All chosen cards are then discarded at the same time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Tinybones Joins Up, whatever its commander.
Every version of Tinybones Joins Up
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.90
- Foil
- $1.16

Promo
Outlaws of Thunder Junction Promos
- Normal
- $1.04
- Foil
- $0.95

Promo
Outlaws of Thunder Junction Promos
- Foil
- $2.16

Extended Art
- Normal
- $3.04
- Foil
- $4.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Tinybones Joins Up. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.