Trap the Trespassers
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Rulings
8 official rulings, in the order Wizards published them.
- 2023-06-16
Players may vote for creatures that are already tapped.
- 2023-06-16
Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed.
- 2023-06-16
To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes.
- 2023-06-16
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
- 2023-06-16
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2023-06-16
Each player must vote for one of the available options. They can't abstain.
- 2023-06-16
None of the creatures are targeted. Players may vote for a creature with hexproof, protection from blue, or similar.
- 2023-06-16
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Trap the Trespassers, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Tivit, Seller of Secrets | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Trap the Trespassers
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Showcase
Tales of Middle-earth Commander
- Normal
- $2.20
- Foil
- $1.16

Extended Art
Tales of Middle-earth Commander
- Normal
- $0.47

Tales of Middle-earth Commander
- Normal
- $0.32
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Trap the Trespassers. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.