Treasure Nabber
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Rulings
7 official rulings, in the order Wizards published them.
- 2018-07-13
If multiple players each control Treasure Nabbers, an artifact tapped for mana will make quite a journey. For example, if player A taps an artifact for mana during their turn, and players B and C are the next players in turn order who control Treasure Nabbers, C's ability resolves before B and C gains control of the artifact. Then B gains control of the artifact. B keeps it during their turn, and then C regains control of the artifact once B's effect expires, then A will have it back after C's expires. However, if B or C taps the artifact for mana, one of them will take it from the other. You may need to pay very careful attention to which effects are still in effect, which have expired, and who owns what.
- 2018-07-13
If you control multiple Treasure Nabbers, their effects all expire at the same time. You won't keep an artifact for any longer.
- 2018-07-13
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If that player controls any nabbed treasures, the effect giving that player control of those artifacts ends.
- 2018-07-13
An artifact is "tapped for mana" when a player activates a mana ability of an artifact that includes T (the tap symbol). Notably, tapping an artifact to pay for a spell with the improvise keyword is not tapping that artifact for mana.
- 2018-07-13
If the artifact leaves the battlefield, Treasure Nabber doesn't nab it from the zone it moved to.
- 2018-07-13
The artifact remains tapped when you gain control of it.
- 2018-07-13
If an opponent taps an artifact for mana during your turn, you'll gain control of it and keep control of it until the end of your next turn.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Treasure Nabber, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kratos, God of War | 1 | 0 | — |
| Sauron, Lord of the Rings | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Grixis 1 deck
Every version of Treasure Nabber
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $2.57
- Foil
- $4.24

Etched
- Etched
- $9.33

Inverted
- Normal
- $3.60
- Foil
- $4.79

Tales of Middle-earth Commander
- Normal
- $2.13

Commander 2018
- Normal
- $2.45
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Treasure Nabber. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.