Turtle Lair card art

Turtle Lair

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

T: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.

3, T: Target Ninja or Turtle can't be blocked this turn.

Rulings

One official ruling, as Wizards published it.

  • 2026-01-27

    Once a Ninja or Turtle creature has been blocked, activating Turtle Lair's last ability targeting that creature won't cause it to become unblocked.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Turtle Lair, whatever its commander.

Decks running it 6
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Heroes in a Half Shell 3 0 —
Jin Sakai, Ghost of Tsushima 1 0 —

Colors it shows up in

  • Five-Color 3 decks
  • Esper 1 deck

Every version of Turtle Lair

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Turtle Lair. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.