Twinblade Paladin
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
Combos with Twinblade Paladin
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Shalai and Hallar Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Agatha's Soul Cauldron Spike Feeder Infinite
- Infinite lifegain
- Infinite lifegain triggers
- Agatha's Soul Cauldron Walking Ballista Infinite
- Infinite damage
- Infinite lifegain triggers
- Infinite lifegain
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2024-11-08
If you're dealt first-strike combat damage that brings your life total below 25, Twinblade Paladin will immediately lose double strike. It won't deal regular combat damage unless you bring your life total back above 25 before the regular combat damage step.
- 2024-11-08
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Twinblade Paladin's first ability triggers only once.
- 2024-11-08
In a Two-Headed Giant game, Twinblade Paladin has double strike as long as your team has 25 or more life.
- 2024-11-08
In a Two-Headed Giant game, life gained by your teammate won't cause Twinblade Paladin's first ability to trigger, even though it caused your team's life total to increase.
- 2024-11-08
If Twinblade Paladin gains double strike after combat damage has already been dealt (most likely because a creature with lifelink dealt combat damage), Twinblade Paladin will deal only regular combat damage.
- 2024-11-08
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Twinblade Paladin's first ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 2024-11-08
In a Two-Headed Giant game, life gained by your teammate won't cause the first ability to trigger, even though it caused your team's life total to increase.
- 2024-11-08
Twinblade Paladin's first ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
- 2024-11-08
If Twinblade Paladin is dealt lethal damage at the same time that you gain life, it won't receive a counter from its first ability in time to save it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Twinblade Paladin, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Oloro, Ageless Ascetic | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Twinblade Paladin
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.49

The List
- Normal
- $0.36

- Normal
- $0.56
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Twinblade Paladin. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.