Ugin's Nexus
Tracked across real Commander games played through TurnZero HQ.
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What it does
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Combos with Ugin's Nexus
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Masterful Replication Infinite
- Near-infinite turns
- Lock
- Drafna, Founder of Lat-Nam Infinite
- Infinite turns
- Lock
- Mendicant Core, Guidelight Meticulous Excavation Infinite
- Infinite turns
- Lock
- Adagia, Windswept Bastion Meticulous Excavation Infinite
- Infinite turns
- Lock
- Jin-Gitaxias, Progress Tyrant Master Transmuter Infinite
- Infinite turns
- Lock
- Minimus Containment Cogwork Assembler Infinite
- Infinite turns
- Lock
- Tamiyo's Compleation Cogwork Assembler Infinite
- Infinite turns
- Lock
- Prototype Portal Krark-Clan Ironworks Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2014-09-20
Extra turns can still be created while Ugin's Nexus is on the battlefield. They're not skipped until they would begin, so if Ugin's Nexus leaves the battlefield before that happens, the extra turns will be unaffected.
- 2014-09-20
An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
- 2014-09-20
Notably, if you control more than one Ugin's Nexus, all but one will be exiled and an extra turn created for each. If the Ugin's Nexus that remains on the battlefield isn't on the battlefield when each of those extra turns would begin, you can take those turns.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ugin's Nexus, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zhulodok, Void Gorger | 1 | 0 | — |
Colors it shows up in
- Colorless 1 deck
Every version of Ugin's Nexus
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Khans of Tarkir
- Normal
- $1.49
- Foil
- $8.60
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ugin's Nexus. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.