Volrath's Curse
Tracked across real Commander games played through TurnZero HQ.
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What it does
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
1: Return this Aura to its owner's hand.
Rulings
2 official rulings, in the order Wizards published them.
- 2004-10-04
If the creature this card is on is sacrificed to this card, this card is put into the graveyard before the ability to unsummon it can be used.
- 2016-06-08
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Volrath's Curse, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Lazav, Dimir Mastermind | 1 | 0 | — |
Colors it shows up in
- Dimir 1 deck
Every version of Volrath's Curse
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Tempest
- Normal
- $0.19
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Volrath's Curse. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.