Web of Inertia
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Combos with Web of Inertia
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Rest in Peace Infinite
- You can't be attacked
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2014-02-01
Unless some effect explicitly says otherwise, a creature that can’t attack you can still attack a planeswalker you control.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Web of Inertia, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Shorikai, Genesis Engine | 1 | 1 | — |
Colors it shows up in
- Azorius 1 deck
Every version of Web of Inertia
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $0.42

Judgment
- Normal
- $0.73
- Foil
- $12.74
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Web of Inertia. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.