Wheel of Misfortune
Tracked across real Commander games played through TurnZero HQ.
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What it does
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Combos with Wheel of Misfortune
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Samite Ministration Infinite
- Near-infinite lifegain
- Reverse Damage Infinite
- Near-infinite lifegain
- Purity Infinite
- Near-infinite lifegain
- Intervention Pact Infinite
- Near-infinite lifegain
- Hallow Infinite
- Near-infinite lifegain
- Cho-Arrim Alchemist Infinite
- Near-infinite lifegain
- Selfless Squire Infinite
- Infinite +1/+1 counters on a creature
- Mindslaver Vedalken Orrery Infinite
- Near-infinite damage to one opponent
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2020-11-10
The number of players choosing the highest number doesn't change how much damage is dealt. For example, if the four players in your game reveal 4, 7, 7, and 7, Wheel of Misfortune will deal 7 damage to each of the last three players and those three players will discard their hand and draw seven cards.
- 2020-11-10
For each player to secretly choose a number, that player should write down their chosen number without showing it to anyone else. Each player then keeps their number secret until all players simultaneously reveal their numbers.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Wheel of Misfortune, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Lord of Pain | 1 | 0 | — |
Colors it shows up in
- Rakdos 1 deck
Every version of Wheel of Misfortune
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Full Art
The Zeta Set
- Normal
- —

Full Art
The Zeta Set
- Normal
- —

Full Art
The Zeta Set
- Normal
- —

Inverted
Secret Lair Drop
- Normal
- $9.76
- Foil
- —

Inverted
Secret Lair Drop
- Normal
- $40.39
- Foil
- $39.39

- Normal
- $7.49
- Foil
- $8.68

Extended Art
- Normal
- $9.65
- Foil
- $11.74
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Wheel of Misfortune — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.