Wilfred Mott
Tracked across real Commander games played through TurnZero HQ.
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What it does
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Rulings
One official ruling, as Wizards published it.
- 2023-10-13
If Wilfred Mott leaves the battlefield after its ability has triggered but before it resolves, use the number of time counters it had on it the last time it was on the battlefield to determine the value of X.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Wilfred Mott, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Rose Tyler | 1 | 0 | — |
| The Tenth Doctor | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of Wilfred Mott
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.28
- Foil
- $0.36

Extended Art
- Normal
- $0.47
- Foil
- $0.42

- Foil
- $0.93

Extended Art
- Foil
- $1.80
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Wilfred Mott — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.