Willbreaker
Tracked across real Commander games played through TurnZero HQ.
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What it does
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Combos with Willbreaker
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Soltari Guerrillas Infinite
- Gain control of all creatures
- Gain control of any creatures that enters the battlefield
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2015-06-22
If you lose control of Willbreaker before its ability resolves, you won’t gain control of the creature at all.
- 2015-06-22
If Willbreaker leaves the battlefield, you no longer control it, and its control-change effect ends.
- 2015-06-22
If another player gains control of Willbreaker, its control-change effect ends. Regaining control of Willbreaker won’t cause you to regain control of the creature.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Willbreaker, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ms. Bumbleflower | 1 | 0 | — |
Colors it shows up in
- Bant 1 deck
Every version of Willbreaker
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Magic Origins
- Normal
- $1.92
- Foil
- $4.71

Promo
Magic Origins Promos
- Foil
- $7.08
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Willbreaker — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.