Wonder Man, Hollywood Hero
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — 5: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
In the 99
Every deck whose current list includes Wonder Man, Hollywood Hero, whatever its commander.
Every version of Wonder Man, Hollywood Hero
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Marvel Super Heroes
- Normal
- $0.16
- Foil
- $0.23
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Wonder Man, Hollywood Hero. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.