Zuko, Conflicted card art

Zuko, Conflicted

Legendary Creature — Human Rogue MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —

• Draw a card.

• Put a +1/+1 counter on Zuko.

• Add .

• Exile Zuko, then return him to the battlefield under an opponent's control.

Rulings

2 official rulings, in the order Wizards published them.

  • 2025-10-02

    When Zuko, Conflicted is under an opponent's control, his triggered ability will trigger in their first main phase, and they will make all choices for the ability.

  • 2025-10-02

    In a multiplayer game, if Zuko, Conflicted's owner leaves the game, Zuko, Conflicted leaves the game with them. If his controller leaves the game, Zuko, Conflicted is exiled (assuming that player wasn't also Zuko, Conflicted's owner).

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Zuko, Conflicted, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Fire Lord Azula 1 0 —

Colors it shows up in

  • Grixis 1 deck

Every version of Zuko, Conflicted

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Zuko, Conflicted. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.