Aminatou, Veil Piercer
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by 4. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Rulings
11 official rulings, in the order Wizards published them.
- 2024-09-20
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- 2024-09-20
Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." You may, however, pay additional costs, such as kicker. If the spell has any mandatory additional costs, those must be paid to cast the spell.
- 2024-09-20
You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
- 2024-09-20
You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
- 2024-09-20
It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
- 2024-09-20
You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
- 2024-09-20
If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
- 2024-09-20
You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
- 2024-09-20
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
- 2024-09-20
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
- 2024-09-20
You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Aminatou, Veil Piercer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Master of Keys | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Aminatou, Veil Piercer
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Duskmourn: House of Horror Commander
- Normal
- $0.64
- Foil
- $0.40
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Aminatou, Veil Piercer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.