Cactus Preserve
Tracked across real Commander games played through TurnZero HQ.
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What it does
This land enters tapped.
T: Add one mana of any type that a land you control could produce.
3: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Rulings
7 official rulings, in the order Wizards published them.
- 2024-04-12
Desert is a land subtype with no special meaning. It doesn’t grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.
- 2024-04-12
Any change to a land’s type or abilities gained by a land can affect the types of mana a land can produce.
- 2024-04-12
The types of mana are white, blue, black, red, green, and colorless.
- 2024-04-12
If Cactus Preserve becomes a creature but you haven’t controlled it continuously since your most recent turn began, you won’t be able to activate its mana ability or attack with it that turn.
- 2024-04-12
It doesn’t matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar). The value of X will be calculated using your commander’s current characteristics. (Mana value typically doesn’t change, but your commander may become a copy of something else.)
- 2024-04-12
Cactus Preserve’s second ability checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs or legality. For example, Spire of Industry says “T, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Cactus Preserve, you can tap Cactus Preserve for any color of mana. It doesn’t matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
- 2024-04-12
Cactus Preserve doesn’t care about any restrictions or riders your lands put on the mana they produce, such as that of Bucolic Ranch or the ability granted by Discreet Retreat. It just produces one mana of the appropriate type, with no restrictions or riders.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Cactus Preserve, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Yuma, Proud Protector | 1 | 0 | — |
Colors it shows up in
- Naya 1 deck
Every version of Cactus Preserve
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Outlaws of Thunder Junction Commander
- Normal
- $4.18

Extended Art
Outlaws of Thunder Junction Commander
- Normal
- $2.69
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Cactus Preserve. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.