Captivating Crew
Tracked across real Commander games played through TurnZero HQ.
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What it does
3: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Combos with Captivating Crew
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Khârn the Betrayer Witch Engine Agatha's Soul Cauldron Infinite
- Infinite card draw
- Infinite draw triggers
- Near-infinite card draw for each opponent
- Near-infinite draw triggers for each opponent
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2017-09-29
You can target and gain control of an untapped creature this way.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Captivating Crew, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Norin, Swift Survivalist | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
Every version of Captivating Crew
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Outlaws of Thunder Junction Commander
- Normal
- $0.33

The Lost Caverns of Ixalan Commander
- Normal
- $0.27

- Normal
- $0.34

Game Night
- Normal
- $0.69

Ixalan
- Normal
- $0.30
- Foil
- $2.14

Promo
Ixalan Promos
- Normal
- $1.65
- Foil
- —

Promo
Ixalan Promos
- Foil
- $4.77
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Captivating Crew. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.