Electric Revelation
Tracked across real Commander games played through TurnZero HQ.
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What it does
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback 3 (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Rulings
One official ruling, as Wizards published it.
- 2021-09-24
If you cast Electric Revelation using flashback, you must still pay its additional cost of discarding a card.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Electric Revelation, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Photon, Mighty Marvel | 1 | 0 | — |
| Yuma, Proud Protector | 1 | 0 | — |
Colors it shows up in
- Mono-Red 1 deck
- Naya 1 deck
Every version of Electric Revelation
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $0.14

Outlaws of Thunder Junction Commander
- Normal
- $0.34

- Normal
- $0.13

Inverted
Innistrad: Double Feature
- Normal
- $0.36
- Foil
- $10.15

- Normal
- $0.28
- Foil
- $0.30
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Electric Revelation. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.