Grave Betrayal card art

Grave Betrayal

Enchantment MV 7

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Rulings

7 official rulings, in the order Wizards published them.

  • 2012-10-01

    Grave Betrayal doesn't overwrite any previous colors or types. Rather, it adds another color and another creature type.

  • 2012-10-01

    In a multiplayer game, if more than one player controls a Grave Betrayal and a creature controlled by none of those players dies, each Grave Betrayal will create a delayed triggered ability at the beginning of the next end step. The first such ability to resolve will return the creature. Usually, this will be one controlled by the player furthest from the active player in turn order.

  • 2012-10-01

    The phrase "with an additional +1/+1 counter on it" means that the creature enters with one more +1/+1 counter than it would normally enter with. It doesn't keep any counters it had on it when it died.

  • 2012-10-01

    If a creature you don't control dies during the end step, that creature won't return to the battlefield until the beginning of the next end step.

  • 2012-10-01

    If the creature card leaves the graveyard before the delayed triggered ability resolves, it won't return to the battlefield. This is also true if the card leaves the graveyard and returns to the graveyard before that ability resolves.

  • 2012-10-01

    If the creature is normally colorless, it will simply be black. It won't be both black and colorless.

  • 2012-10-01

    Each creature you don't control that dies causes a delayed triggered ability to trigger at the beginning of the next end step. If there are multiple such abilities, you can put them on the stack in any order. The creatures will return to the battlefield one at a time as each ability resolves. The last ability you put on the stack will be the first one to resolve.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Grave Betrayal, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Marrow-Gnawer 1 0 —

Colors it shows up in

  • Mono-Black 1 deck

Every version of Grave Betrayal

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Grave Betrayal. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.