Pest Rescuer
Tracked across real Commander games played through TurnZero HQ.
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What it does
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
Combos with Pest Rescuer
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Aetherflux Reservoir Purity Infinite
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
4 official rulings, in the order Wizards published them.
- 2026-03-20
Pest Rescuer's first ability checks at the moment it would trigger to see if you control any Pest creature tokens. If you do, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you control any Pest creature tokens at that time, the ability won't resolve and none of its effects will happen.
- 2026-03-20
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the last ability of Pest Rescuer applies only once.
- 2026-03-20
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Pest Rescuer's last ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.
- 2026-03-20
If you control two Pest Rescuers and you would gain life, you gain that much life plus 2. A third Pest Rescuer has you gain that much life plus 3, and so on.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Pest Rescuer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Dina, Essence Brewer | 1 | 0 | — |
Colors it shows up in
- Golgari 1 deck
Every version of Pest Rescuer
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Secrets of Strixhaven Commander
- Normal
- $0.61

Extended Art
Secrets of Strixhaven Commander
- Normal
- $1.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Pest Rescuer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.