Sand Scout
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Rulings
One official ruling, as Wizards published it.
- 2024-04-12
Sand Scout must be on the battlefield for its last ability to trigger. If it is put into your graveyard at the same time as one or more land cards you own, its ability won’t trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sand Scout, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Yuma, Proud Protector | 1 | 0 | — |
Colors it shows up in
- Naya 1 deck
Every version of Sand Scout
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Outlaws of Thunder Junction Commander
- Normal
- $5.86

Extended Art
Outlaws of Thunder Junction Commander
- Normal
- $5.45
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sand Scout. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.