The Mending of Dominaria
Tracked across real Commander games played through TurnZero HQ.
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What it does
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Combos with The Mending of Dominaria
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Zuran Orb Evolution Sage Hex Parasite Infinite
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinitely powerful creature until end of turn
- Infinite mana lands you control can produce
- Infinite proliferate
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2018-04-27
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
- 2018-04-27
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
- 2018-04-27
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
- 2018-04-27
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
- 2018-04-27
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
- 2018-04-27
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
- 2018-04-27
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes The Mending of Dominaria, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Anikthea, Hand of Erebos | 1 | 0 | — |
| Eivor, Wolf-Kissed | 1 | 0 | — |
| Yuma, Proud Protector | 1 | 0 | — |
Colors it shows up in
- Naya 2 decks
- Abzan 1 deck
Every version of The Mending of Dominaria
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Outlaws of Thunder Junction Commander
- Normal
- $0.33

- Normal
- $0.38

The List
- Normal
- $0.31

- Normal
- $0.34

Dominaria
- Normal
- $0.33
- Foil
- $1.22

Promo
Dominaria Promos
- Foil
- $2.26
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Mending of Dominaria. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.