Kaalia

Colorless

100 cards. No tracked games yet.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 0
Wins 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
MMR — No rated games yet.

Bracket 2 — Core

A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 1
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

Running 1 stax piece — what stax means.

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.

Slot by slot — 7 slots are outside their band, 2 inside
Slot In the deck Target Verdict
Lands 32 37 5 short
Ramp 14 24 10 short
Card advantage 19 10 9 over
Spot removal 15 8 7 over
Board wipes 4 3 On target
Creatures 23 28 5 short
Recursion 0 3 3 short
Protection 7 3 4 over
Tutors 1 2 On target
Artifacts 13 — No target
Enchantments 7 — No target
Instants 18 — No target
Sorceries 8 — No target
Graveyard hate 1 — No target
Token makers 4 — No target
Sacrifice outlets 1 — No target
Stax pieces 1 — No target

Mana curve

Average mana value 3.81 across 68 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 4
  • 2 14
  • 3 20
  • 4 6
  • 5 10
  • 6 8
  • 7+ 6

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

This deck's plan is to cheat large Angels, Demons, and Dragons into play with Kaalia of the Vast and attack immediately—those cheated creatures (Aurelia for extra combats, lifelink Angels like Lyra for big life swings, and card-advantage demons like Belzenlok) turn one Kaalia activation into a game-ending sequence of extra combat, damage and card draw.

Typically closes around turn 7 in a four-player game. The deck usually closes once Kaalia resolves and attacks with a high-impact Angel/Demon/Dragon (around turn 7); adding more consistent fast mana or tutors would move that win earlier.

Its three strongest interactions

  • Kaalia of the Vast + Aurelia, the Warleader: Kaalia cheats Aurelia into play tapped and attacking, and Aurelia's first-attack trigger gives you an extra combat phase and untaps creatures so you can immediately attack again with additional cheated creatures to close out opponents.
  • Kaalia of the Vast + Lyra Dawnbringer: Cheating Lyra into play hands you a large flying lifelink creature that also buffs other Angels, turning a single Kaalia hit into a big life swing and board-wide staying power that helps convert damage into game-ending advantage (and pairs well with life-loss effects already in the deck).
  • Kaalia of the Vast + Demonlord Belzenlok: Cheating Belzenlok into play generates immediate, repeatable card advantage by letting you reveal and put multiple nonland cards into your hand on resolution, refueling your hand and enabling follow-up cheated attackers that end the game.

Cards that would extend them

  • Aggravated Assault: extends the Kaalia + Aurelia synergy by giving a repeatable way to take extra combat phases to maximize the extra-combat payoff when you cheat Aurelia in (not on the Game Changers list).
  • Exquisite Blood: extends the Kaalia + Lyra synergy by enabling a life-gain / life-loss loop with Sanguine Bond when you cheat in lifelink creatures, turning single swing turns into large or infinite drains (not on the Game Changers list).
  • Sneak Attack: extends the Kaalia + Demonlord Belzenlok synergy by offering an alternate, repeatable cheat effect to put Belzenlok (and other big attackers) into play for immediate ETB value and attack pressure.

The decklist

100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

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Deck
1 Abrade
1 All-Out Assault
1 Angel of the Ruins
1 Angelic Intervention
1 Anguished Unmaking
1 Arbiter of Woe
1 Arcane Signet
1 Ash Barrens
1 Aurelia, the Law Above
1 Aurelia, the Warleader
1 Barren Moor
1 Battlefield Forge
1 Bedevil
1 Bloodfell Caves
1 Bloodgift Demon
1 Bojuka Bog
1 Boros Guildgate
1 Breathe Your Last
1 Caves of Koilos
1 Chaos Warp
1 Chromatic Lantern
1 Cinder Barrens
1 Cleansing Nova
1 Clifftop Retreat
1 Darksteel Ingot
1 Dazzling Angel
1 Demon of Loathing
1 Demonic Counsel
1 Demonlord Belzenlok
1 Disenchant
1 Divine Resilience
1 Doom Blade
1 Dragonstorm Globe
1 Drana and Linvala
1 Evolving Wilds
1 Fake Your Own Death
1 Feed the Swarm
1 Firja's Retribution
1 Forsaken Sanctuary
1 Fracture
1 Furycalm Snarl
1 Geothermal Bog
1 Ghostly Prison
1 Goremand
1 Harvester of Souls
1 Horn of the Mark
1 Isolated Chapel
1 Kaalia of the Vast
1 Kaalia, Zenith Seeker
1 Lavaspur Boots
1 Liesa, Forgotten Archangel
1 Lyra Dawnbringer
1 Mardu Banner
1 Mind Stone
1 Mortify
1 Murder
1 Mythos of Snapdax
1 Orzhov Guildgate
1 Path to Exile
1 Phial of Galadriel
1 Phyrexian Arena
1 Quicksilver Amulet
1 Rakdos Guildgate
1 Rakdos, Patron of Chaos
1 Rampage of the Valkyries
1 Reliquary Tower
1 Rogue's Passage
1 Ruinous Ultimatum
1 Sacred Peaks
1 Sanguine Bond
1 Savai Crystal
1 Scoured Barrens
1 Sephara, Sky's Blade
1 Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
1 Serra Angel
1 Serra's Guardian
1 Shattered Landscape
1 Shineshadow Snarl
1 Sign in Blood
1 Smoldering Marsh
1 Stroke of Midnight
1 Subjugator Angel
1 Sulfurous Springs
1 Sunlit Marsh
1 Swiftfoot Boots
1 Swords to Plowshares
1 Temple of Malice
1 Temple of Silence
1 Temple of Triumph
1 Terramorphic Expanse
1 The Speed Demon
1 Thriving Bluff
1 Thriving Moor
1 Unbreakable Formation
1 Unholy Annex // Ritual Chamber
1 Valgavoth, Terror Eater
1 Valorous Stance
1 Victimize
1 Wind-Scarred Crag
1 Wrath of God

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.