How it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
6 combos · 6 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Tivit, Seller of Secrets + Time Sieve
INFINITE Tivit, Seller of Secrets + Time Sieve + Academy Manufactor
INFINITE Sensei's Divining Top + Mystic Forge + Etherium Sculptor
Show the other 3 combos
INFINITE Urza, Lord High Artificer + Forensic Gadgeteer + Sensei's Divining Top + Academy Manufactor
INFINITE Time Sieve + Tamiyo's Journal + Academy Manufactor + Helm of the Host
Bracket 4: Optimized
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Game Changers in this list
- 1 Game Changer — any at all puts a deck at Bracket 3 or above
- a two-card infinite combo (Tivit, Seller of Secrets + Time Sieve) — more than Bracket 3 allows
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: 1 slot is outside their band, 8 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 38 | 37 | On target |
| Ramp | 9 | 10 | On target |
| Card advantage | 12 | 10 | On target |
| Spot removal | 4 | 8 | 4 short |
| Board wipes | 3 | 3 | On target |
| Creatures | 26 | 28 | On target |
| Recursion | 1 | 3 | On target |
| Protection | 3 | 3 | On target |
| Tutors | 2 | 2 | On target |
| Artifacts | 35 | — | No target |
| Enchantments | 3 | — | No target |
| Instants | 8 | — | No target |
| Sorceries | 6 | — | No target |
| Planeswalkers | 1 | — | No target |
| Counterspells | 3 | — | No target |
| Token makers | 15 | — | No target |
| Sacrifice outlets | 1 | — | No target |
Mana curve
Average mana value 3.56 across 62 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 6
- 2 11
- 3 17
- 4 12
- 5 6
- 6 8
- 7+ 2
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page, with its win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerLand 38
- 1 Ancient Den
- 1 Arcane Sanctum
- 1 Azorius Chancery
- 1 Command Tower
- 1 Crossroads Village
- 1 Darksteel Citadel
- 1 Dimir Aqueduct
- 1 Exotic Orchard
- 1 Goldmire Bridge
- 1 Havengul Laboratory
- 1 Insomnia, Crown City
- 9 Island
- 1 Mistvault Bridge
- 1 Orzhov Basilica
- 3 Plains
- 1 Razortide Bridge
- 1 Reliquary Tower
- 1 Rogue's Passage
- 1 Seat of the Synod
- 4 Swamp
- 1 Temple of Enlightenment
- 1 Temple of Silence
- 1 Thousand Moons Smithy
- 1 Uthros, Titanic Godcore
- 1 Vault of Whispers
Creature 11
Card Advantage 10
Ramp 9
Tokens 8
Artifact 7
Spot Removal 4
Protection 3
Board Wipe 3
Counterspell 2
Instant 2
Take this list with you
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Or open it in TurnZero
Import this list into your own account and it starts tracking games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Tivit, Seller of Secrets Deck 1 Academy Manufactor 1 Ancient Den 1 Arcane Sanctum 1 Auton Soldier 1 Azorius Chancery 1 Ballot Broker 1 Bite of the Black Rose 1 Bolas's Citadel 1 Brago's Representative 1 Bronze Guardian 1 Capital Punishment 1 Command Tower 1 Crossroads Village 1 Custodi Squire 1 Cyberdrive Awakener 1 Darksteel Citadel 1 Decanter of Endless Water 1 Dimir Aqueduct 1 Disdainful Stroke 1 Etherium Sculptor 1 Exotic Orchard 1 Expropriate 1 Five Hundred Year Diary 1 Forensic Gadgeteer 1 Gogo, Master of Mimicry 1 Goldmire Bridge 1 Grudge Keeper 1 Havengul Laboratory 1 Helm of the Host 1 Illusion of Choice 1 Insomnia, Crown City 1 Inspiring Statuary 9 Island 1 Magister of Worth 1 Manifold Key 1 Mask of Riddles 1 Master of Etherium 1 Mechanized Production 1 Mendicant Core, Guidelight 1 Mirkwood Bats 1 Mistvault Bridge 1 Mm'menon, the Right Hand 1 Model of Unity 1 Mystic Forge 1 Nadier's Nightblade 1 Obscura Charm 1 Orzhov Basilica 1 Persuasive Interrogators 1 Phyrexian Metamorph 3 Plains 1 Plea for Power 1 Razortide Bridge 1 Reliquary Tower 1 Revel in Riches 1 Rise and Shine 1 Rogue's Passage 1 Seat of the Synod 1 Senator Peacock 1 Sensei's Divining Top 1 Sol Ring 1 Sonic Screwdriver 1 Split Decision 1 Strionic Resonator 4 Swamp 1 Swiftfoot Boots 1 Swords to Plowshares 1 Syncopate 1 Tamiyo's Journal 1 Tangletrove Kelp 1 Temple of Enlightenment 1 Temple of Silence 1 Tezzeret, Cruel Captain 1 Thousand Moons Smithy 1 Time Sieve 1 Trap the Trespassers 1 Trial of a Time Lord 1 Tyrant's Choice 1 Unwinding Clock 1 Urza, Chief Artificer 1 Urza, Lord High Artificer 1 Uthros, Titanic Godcore 1 Vault of Whispers 1 Vedalken Humiliator 1 Void Rend 1 Whirler Rogue 1 Whispersilk Cloak
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.